Configuration
Tribescore is configured through three files in the plugin folder
(ShooterGame/Binaries/Win64/ArkApi/Plugins/Tribescore/):
| File | Purpose |
|---|---|
config.json |
Main settings: license, database, activation, eligibility, scoring modifiers, holograms, and chat commands. |
structures.json |
Point values for structures, by build tier and per-blueprint. |
dinos.json |
Point values and counting rules for dinos, per species. |
💡 Validate before you start. Always validate your JSON after editing (e.g. with JSONLint). A load error code of
1114means a JSON syntax error.
The keys LicenseKey, Verbose, LogToFile, and Database are shared by every
Bytemart plugin and are documented on the
Common Configuration page. This page covers only
the keys unique to Tribescore.
config.json
DebugMode
When true, the console becomes more verbose and you are allowed to earn
tribescore from your own tribe — useful for testing scoring on a dev server. Leave
it false on a live server.
TribescoreActivation
Delays scoring globally after a server (wipe) start, so tribes have time to re-establish before the competition begins.
| Field | Type | Description |
|---|---|---|
Activation.Type |
string | "delay" — enable scoring Value seconds after server start. "timestamp" — enable scoring at a fixed Unix timestamp. |
Activation.Value |
number | Seconds of delay (for delay) or the Unix timestamp (for timestamp). Set to 0 to disable the feature and enable scoring immediately. |
Message |
string | Shown to players who trigger scoring while it is still on cooldown. The {cooldown} placeholder is replaced with the time remaining. |
TribescoreEligibility
Gates which tribes can earn score based on membership size.
| Field | Type | Description |
|---|---|---|
MinPlayers |
number | Minimum number of members a tribe must have (total) to earn score. |
MinOnlinePlayers |
number | Minimum number of members that must be online for the tribe to earn score. 0 disables this check. |
Scoring
The heart of the plugin. Base values live here (and in structures.json /
dinos.json); the Modifiers sub-section multiplies them.
| Field | Type | Description |
|---|---|---|
GainLossRatio |
number | When no explicit LossOverride is set (in structures.json / dinos.json), the defender's score loss is gain × GainLossRatio. At 0.75, a defender loses 75% of what the attacker gained. |
Structures.Enabled |
boolean | Enable scoring from destroyed structures. Configure values in structures.json. |
Structures.DefaultValue |
number | Points for a structure with no tier or blueprint match. |
Dinos.Enabled |
boolean | Enable scoring from killed dinos. Configure values in dinos.json. |
Dinos.DefaultValue |
number | Points for a dino with no per-species override. |
Players.Enabled |
boolean | Enable scoring from killed enemy players. |
Players.Value |
number | Flat points awarded per enemy player kill. |
Modifiers.OfflineProtection
Reduces (or increases) score earned against a tribe that has been fully offline for a while — discouraging offline raiding.
| Field | Type | Description |
|---|---|---|
Enabled |
boolean | Toggle the feature. |
ActivatesAfter |
number | Seconds a tribe must be fully offline before protection kicks in. |
Modifier |
number | Multiplier applied once active. < 1 reduces the attacker's gain (e.g. 0.75 = −25%). |
Applied based on the defender.
Modifiers.PermissionModifiers
Boost (or nerf) score based on the attacker's ArkApi permissions. Requires the Permissions plugin from the ArkServerAPI.
| Field | Type | Description |
|---|---|---|
Enabled |
boolean | Toggle the feature. |
TribePermissionsOnly |
boolean | When true, only check tribe-level permissions (ignore individual player permissions). |
OnlinePlayersOnly |
boolean | When true, only consider currently-online members' permissions; otherwise all members are checked. |
Modifiers[] |
array | Permission → multiplier pairs. Only one modifier applies at a time; if several match, the largest is used. |
Modifiers[].Permission |
string | The permission node the player/tribe must hold. |
Modifiers[].Value |
number | Multiplier applied (> 1 increases the gain). |
Applied based on the attacker.
Modifiers.ScoreDifferenceRatio
Balances strong vs. weak tribes. The ratio compared is the defender's score
divided by the attacker's score; the matching interval's Modifier scales the
attacker's gain — so big tribes farming small ones are nerfed, and underdogs
attacking giants are boosted.
| Field | Type | Description |
|---|---|---|
Enabled |
boolean | Toggle the feature. |
Intervals[] |
array | Bands of the defender/attacker score ratio, each with a multiplier. |
LowerBound / UpperBound |
number | The ratio band this modifier covers. Use -1 as the UpperBound of the top band to mean "no upper limit". |
Modifier |
number | Multiplier applied when the ratio falls in this band. |
Reading the defaults:
- Ratio
≥ 2(defender has ≥ 2× the attacker's score) → 1.2× boost for the attacking underdog. - Ratio between
1.5and2→ 1.1× boost. - Ratio between
0.25and0.5→ 0.6× nerf. - Ratio
< 0.25(defender has less than a quarter of the attacker's score) → 0.25× — a stiff nerf on farming much weaker tribes.
Uses both the attacker and the defender.
Holograms
Controls the floating point-numbers that appear in-world when score changes.
Damager is the +points text shown to the attacker; Damagee is the -points
text shown to the defender.
| Field | Type | Description |
|---|---|---|
DecimalPrecision |
number | Decimal places shown in the {points} value. |
LifeSpan |
number | Seconds the hologram stays visible. |
Scale.X / Scale.Y |
number | Text size on each axis. |
FadeTime.In / FadeTime.Out |
number | Fade-in / fade-out duration in seconds. |
Velocity.X/Y/Z |
number | Drift speed of the text; the default floats it upward (Z). |
Damager / Damagee |
object | The gain / loss popups. Enabled toggles each; Text uses the {points} placeholder; Color is RGB (0–255). |
Players can turn holograms on or off for themselves with the /holograms chat
command (see Commands).
ChatCommands
Enables, renames, and styles the three in-game chat commands. Each has an
Enabled toggle and a customizable Command trigger; disabling one un-registers
it entirely.
Common fields on each command: TextSize (number), Color (RGB {R,G,B}), and
DisplayTime (seconds the message stays on screen).
Holograms — toggles the per-player hologram display. On and Off each
define the confirmation message (Text, TextSize, Color, DisplayTime) shown
when toggling.
Leaderboard — prints the top tribes.
| Field | Description |
|---|---|
Lines |
How many tribes to list. |
Text |
Line format. Placeholders: {rank}, {tribe}, {score}. |
PerRankColor |
Optional per-place color overrides, keyed by rank ("1", "2", "3", …), each an RGB object. |
MyTribeRank — prints the caller's own tribe rank. Text supports the same
{rank}, {tribe}, {score} placeholders.
Messages
Reserved for message customization; empty ({}) by default.
structures.json
Point values for structures, resolved by build tier first, then overridden by
specific blueprints. A structure that matches nothing uses DefaultValue.
| Field | Type | Description |
|---|---|---|
Tiers |
object | Per-tier values, keyed by build material (Thatch, Wood, Stone, Adobe, Metal, Tek). |
Tiers.<tier>.Value |
number | Points the attacker gains for destroying a structure of this tier. |
Tiers.<tier>.LossOverride |
number | (optional) Fixed points the defender loses. If omitted, Value × GainLossRatio is used. |
DefaultValue |
number | Fallback value when a structure matches no tier or custom entry. |
Customs[] |
array | Per-blueprint overrides that take precedence over the tier value. |
Customs[].BlueprintPath |
string | Full blueprint path of the structure. Use ts.addstructure to append the structure you're looking at automatically (see Commands). |
Customs[].Value |
number | Points for this specific blueprint. |
Customs[].LossOverride |
number | (optional) Fixed loss for this blueprint. |
dinos.json
Point values and counting rules per dino species. Defaults applies to every dino
not listed in Customs.
| Field | Type | Description |
|---|---|---|
Value |
number | Points the attacker gains for killing this dino. |
LossOverride |
number | (optional) Fixed points the defender loses. If omitted, Value × GainLossRatio is used. |
CountBabies |
boolean | Whether killing baby/juvenile dinos scores. |
CountWithoutSaddle |
boolean | Whether an unsaddled tame scores. |
CountNotMounted |
boolean | Whether a dino that is not currently being ridden scores. |
ScoreFromWild |
boolean | Whether killing a wild (untamed) dino of this species scores. |
Customs[].BlueprintPath |
string | Full blueprint path of the species this override targets. |
Each Customs entry may set any subset of these fields; unspecified fields fall
back to Defaults.